/*
 * Game.h
 *
 *  Created on: Oct 7, 2009
 *      Author: tiago.zaccaro
 */

#ifndef GAMESCREEN_H_
#define GAMESCREEN_H_

#include "GameStates/GameState.h"
#include "DotScene/DotSceneLoader.h"

namespace AcquaEngine {

namespace GameStates {

class GameScreen : public GameState {
public:
	GameScreen();
	virtual ~GameScreen();

	void enter();
	void exit();
	void update(const Ogre::Real &timeElapsed);

	void setupResources();
	void loadResources();
};

}

}

#endif /* GAMESCREEN_H_ */
